You are a merchant in space, traveling throughout the galaxy looking for the best cargo to sell. The most sought-after goods come from the frontier worlds, for which the colonies back home will pay top price. But you’re not the only merchant in the business… your competitors are after those same profitable goods! As you race to get there first, the frontier itself is expanding, shrinking, and being settled into stable markets. Will you be able to haul the most profit before the final frontier closes forever?
The PLANETS (poker chips) initially start in a bank to the side, and will be brought into play by the players during the game. There are four planets in three different colors, for a total of twelve planets.
Shuffle the deck and place it face down on the table. The cards of the poker deck will represent the cargo to be sold at market and will also represent the pace of space exploration. There are two types of cards in the deck:
Select a player to go first.
You must do any one of the following:
PICK UP: If your ship is at a planet with a cargo card, you may pick up the cargo and place it in front of you, face up. This card is now in your ship’s cargo hold. After you do this, draw a new card from the deck and place it face up under the planet.
If you were already carrying any cargo, jettison the old cargo into space (discard it face up into the discard pile, starting the pile if necessary). You can never pick up a colony.
MOVE: You may move your ship to any planet that is NOT the same color as the one you started at. You cannot move between two planets that are the same color. There is no limit to the number of ships that can be at the same planet.
DISCOVERING NEW PLANETS: If the planet you want to go to doesn’t exist (isn’t in play), discover the new planet as a free action before your move. The new planet must be a different color from the one you started at. Take the desired planet from the pool, put it in the play area with your ship next to it, and slide a card from the deck under it, face up. If the new planet has cargo, you can’t pick up that cargo until your next turn.
SELLING CARGO: You can only do this at a planet whose suit (spade, diamond, club or heart) matches the suit of the cargo in your cargo hold. To sell the cargo, simply move the card from your cargo hold (face up in front of you) to your score pile. Use whatever method you prefer to mark your score pile… stack them on a beverage coaster, put them in your pocket, however you want, as long as you can keep your score pile separate from the draw pile and your cargo hold. Your score pile won’t be modified during the game, only increased. Don’t let anybody know how many points you have… that’s a secret!
!!! IMPORTANT: You CANNOT sell cargo at the same planet you picked it up from!
COLONIES: At some point, the next card placed at a planet will be a colony card. This marks that planet as an established colony, a market world. Once a planet becomes a colony, it will stay that way during the rest of the game. Colonies never have cargo to pick up, but they will always be there for selling that suit of cargo.
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Last Updated: 6 November 2014
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